![]() The platform will be used collaboratively by students from secondary and vocational schools and higher education engineering schools.ĮCity’s PBL VLE is expected to be a general and stimulating context especially due to the nature and complexity of the range of problems that will be available in the virtual city. The main objective of the eCity project is to design, develop and validate a PBL-oriented, online, collaborative VLE platform, based on a city-development simulation engine that stimulates the integration and continuous exploitation of Problem Based Learning. The main objective of the eCITY project is to design, develop and validate a pedagogical methodology, supported by an online, collaborative, city-development simulation engine (Simcity like) that stimulates the integration and continuous exploitation of Problem Based Learning in engineering schools but, at the same time, fostering the interest in Engineering in secondary school students. In a convergent path, games and simulations can be instantiated for learning as they involve mental and physical stimulation and develop practical skills – they force the player to decide, to choose, to define priorities, to solve problems, etc. Engineering is one of the areas where PBL is a valid learning alternative and reportedly the benefits for engineering students are considerable improvements in critical, lateral and creative thinking, problem solving skills, group collaboration and communication skills. ![]() ![]() Problem-based learning (PBL) is a learner-centered educational pedagogy in which students develop their ability to go through a problem solving process, usually based on real-life situations. ![]()
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